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2=Back to Main Entrance. To unlock this door enter "NEWCOMER".
3=In B1 Hall, input "LABORATORY" to unlock the door.
4=Back to Computer room, insert your Key Card in the key card device. Regina will call Gail for help. After that, you have to use your DDK Discand enter "ENERGY".
5=In Rest Station room, enter WATERWAY to unlock the door.
6=In the room were you enter the B2 chips 1 and 2, there is a DDK door.Unlock this door by entering "STABILIZER".
7=In the Parts Storage room there is also a door. Enter DOCTORKIRK tounlock this door.
Dino Crisis B1 Library computer code
3695-Access code for computer in the library Room on floor B1
Dino Crisis Bonus Outfits
If you beat the game in under 8 hours then you will get new costumes to wear as you play again.
Dino Crisis Chief's Vault Combo
Type in 705037 at the vault.It will open and reveal the card to Dr. Kirk's secret lab in the control room
Dino Crisis Fourth Outfit
When you finish the game for first time, Regina will get two newcostumes (Battle type, and Army type). If you play through the game twice, you will get a 4th outfit for Regina towear. It will change her into a cave girl. Almost as though SHE came fromthe portal. An extra bonus for getting this is that if CHECK her guns atyour EQUIP menu, they will have turned to an ancient type weapons.They will still function like normal, though.
Dino Crisis Gas Experiment Room keycode
7248-Access code to unlock Gas Experiment room
Dino Crisis Green Emergency Boxes
The following reveals the items found in each of the emergency boxes in thegame, so you won't ever waste a plug on an E-Box that doesn't have what youneed.
Green E-Boxes (Medical Supplies)
Conrol Room Hall(1):Hemostat 2Med. Pack M 2Rec. Aid 2Resuscitation 2Research Area Hall(1):Recovery Aid 1Intensifier 2Resuscitation 2Experiment Room Hall(1):Resuscitation 1Recovery Aid 1Intensifier 1Med. Pack M 2Hemostat 2Central Stairway(1):Hemostat 1Intensifier 1Recovery Aid 2Resuscitation 1Power Frequency Room(1):Resuscitation 1Recovery Aid 4
Dino Crisis Infinite Grenade Gun Ammo
When you have seen all three endings to Dino Crisis ( you must play threeseparate games from start to finish). Regina not only starts with GrenadeGun in her arsenal, but she also has unlimited ammunition. Jackpot
Dino Crisis John Doyle's ID number
57036-ID for John Doyle
Dino Crisis Lounge safe combo
The combo for the lounge on the 2nd floor is 8159
Dino Crisis Management office safe combo
0426-Combo for the safe in the Management Office
Dino Crisis Operation Wipeout Mode
To unlock Operation Wipeout, beat the game in under 5 hours or save less then three times or don'r use any continues
Dino Crisis Parts Storage computer code
364204-Access code for the computer in the Parts Storage Area
Dino Crisis Paul Baker's ID number
59104-ID for Paul Baker
Dino Crisis Registration Numbers
Here are the the two registration numbers you need for the ID Card:
Mark Doyle-57036
Dr. Kirk-31415
Dino Crisis Secret Ending
Having trouble finding the 3rd ending? If you've played through to the endand chosen both Rick's and Gail's choices, then here's the final endingyou're looking for. Have a feeling you've been through the game withoutvisiting a few doors? You have. Three, to be exact. If you want to find it,you can simply access one of the Level A doors after you've chosen Rick orGail's decision. All of the unexplored level A doors lead to the sametunnel system. Simply follow it the secret heliport, then check your mapand visit the red room. The red room will vary for each choice, so makesure to check.
Dino Crisis Red Emergency Boxes
The following reveals the items found in each of the emergency boxes in thegame, so you won't ever waste a plug on an E-Box that doesn't have what youneed.
Red E-Boxes (Ammo)
Elevator Hall(2):9mm Parabellum 34SG Bullets 10Poison Dart 1Intensifier 1Main Hallway B1(1):40S&W Bullets 18Slag Bullets 10SG Bullets 10Poison Dart 1Communication Room(1):9mm Parabellum 17SG Bullets 10An. Aid 1Multiplier 1Control Room B3(3):Grenade Bullets 3Heat Bullets 3SG Bullets 5An. Aid 1Intensifier 1Experiment Room Hall(2):Poison Dart 1Slag Bullets 1040S&W Bullets 18An. Aid 1Multiplier 1Central Stairway(3):Poison Dart 1Heat Bullets 3Intensifier 2Multiplier 1An. Aid 2Power Frequency Room(2):Heat Bullets 3Grenade Bullets 3Slag Bullets 10An. Aid 3Intensifier 1Hovercraft Storage[Rick Ending](1):Intensifier 1Multiplier 1An. Aid 1
Dino Crisis Secuity Pass Room keychip code
0392-Access code for Key Chips in Security Pass Room
Dino Crisis Security Pass Room computer code
31415-Access code for computer in Security Pass Room
Dino Crisis Stabilizer Design access code 1
0367-Access code for 1st computer in Stabilizer Design Room
Dino Crisis Stabilizer Design access code 2
0204-Access code for 2nd computer in Stabilizer Design Room
Dino Crisis Stabilizer Experiment Room case combo
1281-Combo for the case in Stabilizer Experiment Room
Dino Crisis Yellow Emergency Boxes
The following reveals the items found in each of the emergency boxes in thegame, so you won't ever waste a plug on an E-Box that doesn't have what youneed.
Yellow E-Boxes (Med. supplies & ammo)
Strategy Room(1):Med Pack M 1Hemostat 1Intensifier 1Slag Bullets 5Resuscitation 1Control Room B3(1):Hemostat 2An. Aid 2Multiplier 1Resuscitation 1Hovercraft[Gail Ending](1):Slag Bullets 10Recovery Aid 1Underground Heliport[Ending 3](1):Med. Pack M 2An. Aid 1Recovery Aid 1Resuscitation 1
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