Chips Challenge Cheats

Chips Challenge Cheats, Codes, Guides, FAQs and Info - Lynx.
Cheats / Lynx Cheats / Chips Challenge

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Cheats, Codes, Hints

Chip's Challenge Passwords
Here's a complete set of passwords for Chip's Challenge.

1  BDHP   51 IGGJ   101 RPIR2  JXMJ   52 PPHT   102 VDDU3  ECBQ   53 CGNX   103 PTAC4  YMCJ   54 ZMGC   104 KWNL5  TQKB   55 SJES   105 YNEG6  WNLP   56 FCJE   106 NXYB7  FXQO   57 UBXU   107 ECRC8  NHAG   58 YBLT   108 LIOC9  KCRE   59 BLOM   109 KZQR10 VUWS   60 ZIVI   110 XBAO11 CNPE   61 RMOW   111 KRQJ12 WVHI   62 TIGW   112 NJLA13 OCKS   63 GOHX   113 PTAS14 BTDY   64 IJPQ   114 JWNL15 COZQ   65 UPUN   115 EGRU16 SKKK   66 ZIKZ   116 HXMF17 AJMG   67 GGJA   117 FPZT18 HMJL   68 RTDI   118 OSCW19 MRHR   69 NLLY   119 PHTY20 KGFP   70 GCCG   120 FLXP21 UGRW   71 LASM   121 BPYS22 UZIN   72 EKFT   122 SJUM23 HUVE   73 QCCR   123 YKZE24 UNIZ   74 MKNH   124 TASX25 PQGV   75 MJOV   125 MYRT26 YVYJ   76 NMRH   126 QRLD27 IGGZ   77 FHIC   127 JMWZ28 UJDD   78 GRMO   128 FTLA29 QGOL   79 JINV   129 HEAN30 BQZP   80 EVUG   130 XHIZ31 RYMS   81 SCWF   131 FIRD32 PEFS   82 LLIO   132 ZYFA33 BQSN   83 OVPJ   133 TIGG34 NQFI   84 UVEO   134 XPPH35 VDTM   85 LEBX   135 LYWO36 NXIS   86 FLHH   136 LVZL37 VQNK   87 YJYS   137 HPPX38 BIFA   88 WZYV   138 LUJT39 ICXY   89 VCZO   139 VLHH40 YWFH   90 OLLM   140 SJUK41 GKWD   91 JPQG   141 MCJE42 LMFU   92 DTMI   142 UCRY43 UJDP   93 REKF   143 OKOR44 TXHL   94 EWCS   144 GVXQ45 OVPZ   95 BIFQ   145 ****46 HDQZ   96 WVHY   146 JHEN47 LXPP   97 IOCS   147 COZA48 JYSF   98 TKWD   148 RGSK49 PPXI   99 XUVU   149 DIGW50 QBDH  100 QJXR   150 ****



Chip's Challenge Fractal Generator
Chip's Challenge has a secret. In its many codes for levels of play, there is a code which will allow you to enter into the infinite world of fractals. A fractal is a geometrical or physical structure that has an irregular or fragmented shape at all scales of measurement between a greatest and a smallest scale such thatcertain mathematical or physical properties of the structure are greater than the spatial dimensions. If you can understand the definition, that's what a fractal is.

Fractals were discovered by a man named Benoit Mandlebrot and he even named one of the images you'll see in this program after himself. There are lots of different images to be seen in thisprogram, so don't just stay in one area. Now, on with the fun of fractals.

The code for entering the program is MAND. After it is entered. A picture will start to form on the screen. DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE. When it's done, then you can move around and zoom in to see more details. NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form. Especially if there is black in ore around thepicture.

CONTROLS FOR THE PROGRAM:

(B) Button: When this button is pushed, it will create a box outline on the screen which you can move around. When the button is pushed again, the image on the screen will zoom away from you.

(A) Button: When this button is pressed, it will also create a box outline. When pressed again, this will cause the image to zoom towards you.

NOTE: After the image has either been zoomed away or towards you, take the outline off the screen and let the Lynx adjust the picture to more detail.

OPTION 1 Button: This will create and vanish he box outline. NOTE: Always take the outline off the screen after you are done with it.

OPTION 2 Button: This will create the box outline and starts the color cycling on the screen. One push on the button causes the cycling to go forward. Another push causes it to go backwards and a third will stop the cycling altogether. NOTE: To change the color of the cycling, go to the index.

PAUSE Button: This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to appear on the screen. In the index, you can change the depth, color and cycle rate of the fractal's and also create your own pictures. The index should look like this:

MANDLEBROT EXPLORERX:    FE.0000000000Y:    FE.0000000000STEP: 00.0800000000DEPTH:         0100PALETTE:         00CYCLE RATE:      04XJUL: 00.0000000000YJUL: 00.0000000000
You can change anything you want on the index and it will not hurt the Chip's Challenge game. But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen. You can change the palette and cycle rate without messing up the programmed images.

NOTE: There are two different programs to play with in this game. To see the other images other than Mandlebrot's, go to the index and push OPTION 2. It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER.

PAUSE + Option 1: This resets to the original viewing coordinates of the set.

PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index, enables Julia set mode and switches to the original viewing coordinates.

That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator.



Chip's Challenge Julia Set Patterns for Fractal Generator

  • Name: Spirals
    X: FD.8F22 / Y: FE.6D7C / Step: 00.08 /
    Depth: 20 / XJUL: 00.5 / YJUL: 00.05
    ** For mesh picture: X: FD.9F22 / Y: FE.8D7C / Step: 80.07A

  • Name: The "X"
    X: FD. 7A / Y: FE.5C / Step: 00.08 /
    Depth: 28 / XJUL: 00.5B / YJUL: FF.F
    ** For mesh picture: X: FD.BB / Y: FE.9D / Step: 80.075

  • Name: Boots
    X: FF.BCE / Y: FE.E5A / Step: 00.004 /
    Depth: 28 / XJUL: 00.61 / YJUL: 00.61
    ** For mesh picture: X: FE.A1E / Y: FE.70A / Step: 80.07A

  • Name: Boots 2
    X: FD.7C21 / Y: FE.5F6C / Step: 00.08 /
    Depth: 20 / XJUL: 00.7 / YJUL: 00.6
    ** For mesh picture: X: FD.CC21 / Y: FE.8F6C / Step: 80.075

  • Name: Iris
    X: FD.704 / Y: FE.693 / Step: 00.08 /
    Depth: 36 / XJUL: 00.55 / YJUL: 00.0
    ** For mesh picture: X: FD.A04 / Y: FE.793 / Step: 80.07A

  • Name: Storm Chain
    X: FD.8F4 / Y: FE.8EC / Step: 00.08 /
    Depth: C / XJUL: FE.0005 / YJUL: 00.0
    ** For mesh picture: X: FD.AFA / Y: FE.7EC / Step: 80.07A

  • Name: Storm Chain 2 (COLORED)
    X: FE.C41 / Y: FF.5A / Step: 00.04 /
    Depth: 16 / XJUL: FE.25 / YJUL: 00.0
    ** For mesh picture: X: FD.A41 / Y: FE.7A / Step: 80.07A

  • Name: Intergalatic Starship
    X: FD.BC066 / Y: FE.63FB / Step: 00.08 /
    Depth: 10 / XJUL: FE.A / YJUL: 00.0
    ** For mesh picture: X: FD.AC066 / Y: FE.83FB / Step: 80.07A

  • Name: Intergalatic Starship 2
    X: FD.FC1 / Y: FE.920 / Step: 00.08 /
    Depth: 20 / XJUL: FE.FA / YJUL: 00.0
    ** For mesh picture: X: FD.FC1 / Y: FE.C20 / Step: 80.065

  • Name: Pan-dimensional Rift
    X: FD.94066 / Y: FE.3AFB / Step: 00.08 /
    Depth: 20 / XJUL: FE.A / YJUL: 00.1
    ** For mesh picture: X: FD.A4066 / Y: FE.8AFB / Step: 80.07A

  • Name: Mitosis
    X: FC.FB1 / Y: FD.F6E / Step: 00.0A /
    Depth: 10 / XJUL: 00.0 /YJUL: 01.1
    ** For mesh picture: X: FD.5B1 / Y: FE.46E / Step: 80.08A
    ~~ To split the cell, keep increasing the first number after the decimal on XJUL.

  • Name: Islands
    X: FE.651 / Y: FF.00E / Step: 00.05 /
    Depth: 10 / XJUL: FF.52 / YJUL: 00.A5
    ** For mesh picture: X: FE.051 / Y: FE.C0E / Step: 80.065

  • Name: Cracked Continent
    X: FE.651 / Y: FF.00E / Step: 00.05 /
    Depth: 11 / XJUL: FF.BC / YJUL: 00.D0
    ** For mesh picture: X: FE.251 / Y: FE.C0E / Step: 80.065

  • Name: Islands 2
    X: FC.BD33 / Y: FD.E40D / Step: 00.0AC /
    Depth: 20 / XJUL: 00.92 / YJUL: 00.4
    ** For mesh picture: X: FD.AD33 / Y: FE.840D / Step: 80.07D

  • Name: Canyon
    X: FD.4F3 / Y: FE.3B9 / Step: 00.09 /
    Depth: 9 / XJUL: FF.FFF / YJUL: FE.FF5
    ** For mesh picture: X: FD.CF3 / Y: FE.8B9 / Step: 80.073

  • Name: Baseball
    X: FD.061 / Y: FE.0AE / Step: 00.0A /
    Depth: 26 / XJUL: 06.0 / YJUL: 10.0
    ** For mesh picture: X: FD.061 / Y: FD.FAE / Step: 80.0A5
NOTE: To increase or decrease depth of picture while the mesh is on, just increase or decrease the second and third numbers after the decimal on STEP.



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